Digital wellbeing taster course goes live!

News of Jisc’s digital wellbeing taster online course. This is a free taster course designed to help staff consider what types of actions they can take to support learner wellbeing.

A deep dive into digital pedagogy

Scott shares the outputs from the ‘Myth-busting digital pedagogy’ workshops delivered in collaboration with the FE sector. Details of how to get involved with Jisc’s digital pedagogy deep dive working group are also included.

Tips for improving wellbeing

Scott shares the findings from two recent online events focusing on wellbeing issues from across the FE sector.

Webcams – on or off?

Scott shares his reflections on a recent debate from a Jisc webinar about whether cameras should be on or off in live sessions.

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Reflections

Observations on using Microsoft Teams as a backchannel

Does Microsoft Teams work as an effective backchannel? Read more to find out Scott’s reflections on using it at a recent workshop.

Writing for the Digital World

Scott shares news of a new Jisc training course designed to help those whose role is to publish to the web.

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Watch this space

3D scanning for immersive content

Scott discusses Jisc’s new 3D scanning service and what it involves for members at the recent Introduction to 3D scanning and photogrammetry for immersive content creators event at our Fetter Lane office in London.

Looking after yourself – digitally.

In response to Jisc’s revised definition of digital wellbeing Scott explores what this means to him. Examples from across the sector are included as well as useful links to Jisc’s developing work in this area.

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Watch this space

Reflecting on future practice – #ConnectMore19 and beyond!

As the #ConnectMore19 events draw to a close the digital practice Subject Specialists in Jisc share some of their highlights.

Digital Pursuits – playing the digital capability game!

Scott provides an update on EMFEC’s Technology for Learning network. Jisc’s work on digital capability and student insights were key themes as well as gamifying digital capability.