As immersive technologies such as augmented reality (AR), mixed reality (MR) and virtual reality (VR) become more prevalent, it is crucial to consider their wider impact on the environment and society. While these technologies offer exciting new possibilities for education, they can also leave a significant carbon footprint and contribute to e-waste. This blog post explores some of the sustainability related opportunities and challenges for education providers when using extended reality (XR) technologies.
Scott discusses Jisc’s new 3D scanning service and what it involves for members at the recent Introduction to 3D scanning and photogrammetry for immersive content creators event at our Fetter Lane office in London.
John Sumpter explores how education can be enhanced by the appropriate and seamless integration of technologies such as Augmented Reality and Mixed Reality that many are unaware can be used in education today. John also reflects on his findings at the UA Reloaded conference in Germany.