As immersive technologies such as augmented reality (AR), mixed reality (MR) and virtual reality (VR) become more prevalent, it is crucial to consider their wider impact on the environment and society. While these technologies offer exciting new possibilities for education, they can also leave a significant carbon footprint and contribute to e-waste. This blog post explores some of the sustainability related opportunities and challenges for education providers when using extended reality (XR) technologies.
Chris summarises why thinking about emerging technologies like the metaverse help us focus on the core principle of solving problems, not trying to fit solutions into our own contexts, taking a phrase by Jon Hofgartner as a helpful mantra.
The “metaverse” is making headlines, thanks to Mark Zuckerberg and others. Chris takes a first look at the discussions that are starting to surface about this vision for future technologies and how they might impact education.